Warrior |
Monk |
White Mage |
Black Mage |
Red Mage |
Thief |
Paladin |
Dark Knight |
Beastmaster |
Bard |
Ranger |
Samurai |
Ninja |
Dragoon |
Summoner |
Blue Mage |
Corsair |
Puppetmaster |
Dancer |
Scholar
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| Warrior |
| Specializing in the arts of battle, warriors act as shields, protecting their comrades from the enemy attacks. |
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| Monk |
| With their bodies that double as deadly weapons, monks attack enemies with explosive strength. |
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| White Mage |
| By using recovery spells, white mages can ensure a party's survival. |
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| Black Mage |
| Through devastating magic spells, black mages bring tremendous firepower to the battlefield. |
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| Red Mage |
| These fighter-mages can utilize both black and white magic, as well as the arts of the sword. |
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| Thief |
| Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind. |
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| Extra Jobs |
| Paladin |
| Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield. |
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| Dark Knight |
| To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies. |
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| Beastmaster |
| These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel. |
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| Bard |
| A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon. |
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| Ranger |
| With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting. |
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| Samurai |
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| Through the study of Far Eastern martial arts techniques, these lone warriors have learned to devote their lives to their cause and to their blades, the mighty katana. |
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| Ninja |
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| Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines. |
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| Dragoon |
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| With their lances in hand and their faithful wyverns by their sides, dragoons surprise their enemies with their extraordinary jumping abilities. |
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| Summoner |
| By making pacts with the legendary "avatars," these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel. |
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| Avatars |
| Carbuncle |
| A mysterious ruby that is said to bring good fortune to its bearer. Takes the form of a small, furry creature that leads the summoner to the other avatars. |
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| Ifrit |
| A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. |
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| Shiva |
| The queen of winter, said to have dominion over the glaciers of the north. Shiva aids the summoner with her command over cold and ice. |
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| Ramuh |
| A secretive hermit said to be hoarding the wisdom of ages. Ramuh aids the summoner by using his staff to call forth electricity and lightning. |
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| Titan |
| A legendary giant said to bear the world in its arms. Aids the summoner by shifting earth and rocks with its enormous strength. |
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| Leviathan |
| A great serpent said to rule over the rivers and the seas. Leviathan aids the summoner with its command over waves and water. |
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| Garuda |
| The queen of avians, said to soar through the heavens on immeasurable wings. Garuda aids the summoner with her command over air and wind. |
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| Blue Mage |
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| Employing the legendary arts of Aht Urhgan, these formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. |
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| Corsair |
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| Descendants of the dauntless pirates that once scourged the seas of the Near East, corsairs rely on the “Hexagun,” a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle. |
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| Puppetmaster |
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| These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art. |
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| Dancer |
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| With their aggresive steps, these thewy terpsichoreans would weave forbidden magicks upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerous cants. The popularity of this profession reached its peak during the Great War, when dancers were common additions to allied army units fighting on the front lines. |
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| Scholar |
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During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted them the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand. |
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